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Nestor's Wood ★

Not-cat with a aprico clouded longhair coattan clouded trade markingslocket & toes white markings sleepy eyes. Walnut Glittersilk Tail SilksAlbino Isopod BuddiesRound GlassesWalnut Glittersilk ScarfWalnut Glittersilk VeilWhite Wildflower CrownBlue Daisy Petal Whirl
Warm Embers °
Trade Wind [they/them]
Adventurous Personality
Undiscovered Aspect

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Physical Traits
Basic Data:
Birthday:
Winter 41, Year 6
Age:
Adult (3 Years)
Wind:
Trade
Pronouns:
they/them
Aspect:
Undiscovered
Origin:
Custom Cat
ID Code:
[cat=236510]
Appearance:
Species:
Not-cat
Size:
11 lbs. / 4.99 kg
Fur:
Longhair
Color:
Apricot-Tan Tortoiseshell
Pattern:
Clouded
White Marks:
Locket & Toes / C2
Eye Color:
Dark Brown
[ C ] [ SN ] [ LL ] [ OBFF1 ] [ YYMM ] [ YY2C ] [ BA ] [ BL ]
Personality Traits
Adventurous Personality:
Bravery:
8
Benevolence:
7
Energy:
10
Extroversion:
9
Dedication:
8
Held Trinket:
None
Attributes and Occupations
Day Job: Miner (+7 Skill)
Hunter Level 1 [70/140 EXP]
Gatherer Level 1 [60/140 EXP]
Miner Level 3 [510/560 EXP]
Fisher Level 1 [80/140 EXP]
Bug Catcher Level 4 [490/1120 EXP]
Gardener Level 1 [30/140 EXP]
Builder Level 1 [60/140 EXP]
Adventuring Class: Fighter
Fighter Level 4 [Maximum Level]

Strength

19

4d

+3

Very Good

Agility

14

3d

+0

Good

Health

14

3d

+0

Good

Finesse

15

3d

+1

Good

Cleverness

15

3d

+1

Good

Perception

14

3d

+0

Good

Luck

20

4d

+3

Very Good

Strength

19

4d

+3

Very Good

Agility

14

3d

+0

Good

Health

14

3d

+0

Good

Finesse

14

3d

+0

Good

Cleverness

14

3d

+0

Good

Perception

14

3d

+0

Good

Luck

19

4d

+3

Very Good

The Mayor is currently providing the following effects to this cat:
+1 Finesse, +1 Cleverness, +1 Luck, & +1 Dedication
Relationships
Friends:
Sprout - Partner
Thunder ° - Best Friend
Eel - Best Friend
reza - Best Friend
Ripple - Friend
Darkest - Rival
Family:
Journey - Child
Grinning Skull - Child
Leopardshadow - Child
Cinder - Child

Biography
a not-cat that, when asked, claims to have created themselves from dust





leaf1

leaf2

leaf3
Warm Embers at Dawn
they / them Village of Hope

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[ dust . . . . ? ]

layout code ✦ swordstray


https://i.ibb.co/M7jzVKv/IMG-1356.png


https://i.imgur.com/ehzUa4L.png
A chimailan flutters through their window one day, looking tired and battered but quick to bury itself in Ember's fur. The kids are immediately enamored.




Rp form for a different site.

Full Name: Warm Embers at Dawn

Nickname: Ember

Age: Early twenties - 23, I think?

Gender/Pronouns: they/them

Species: Human(werecat)

Background: From a village near the edge of the Etain Desert. They left to travel to the Keep and ask to bring back a companion to aid their village's farming efforts and help restore a nearby river that dried up suddenly.

Likes: Thinking about the science of magic; the process and intricacy of decay; chess; running and races; climbing on top of things they shouldn't(cabinets, animals, dressers, shelves packed with glasses); dire trufwolves; reading; food(in the "everything is edible at least once!" way)

Dislikes: Dire trufwolf fur; only getting a portion of themselves wet; getting dressed/undressed; using a comb when they have fingers; droughts; shattered glass; sitting still and silently for long periods of time; frozen bodies of water

Appearance (physical features, style, etc.): Ember wears loose, baggy clothing that, while ideal for the scorching temperatures of the Etain Desert, is often layered over more insulating clothing to protect them from the much cooler temperatures at the keep. Their skin is tanned and their hair is kept short and fluffy - it's brown with dark striping. Ember's canines are long and sharp enough to qualify as fangs and their tongue is rough.
On the days immediately before, after, and during the full moon, their ears become more upright, take a feline shape, and grow hair, as well as becoming more mobile. A long, fluffy feline tail also appears. The fur on both take after the fur on their head, though the stripe pattern is more easily seen.
In their cat form, they are a dark brown classic tabby(this form is most accessible and often used in their daily life). During the night of the full moon, if they choose/are forced to change(not doing so is massively uncomfortable, but once transformed they have to wait until midday to change back), they become this big . . . . feline creature? It's less "AAAA BIG SCARY CAT HUMAN THING" like classic werewolves and more "oh that cat is kinda big - whys it shaped funny" - werecats are built for speed and stealth, not smashing into things like werewolves are. Ember's head is about level with an average humans and their hands are capable of finer movements, but not human level.
Of course, if you'd rather them just be human, I can remove everything about werecats!

Personality (positive and negative traits): The increased speed of movement that werecats are blessed with applies to their thoughts and logic leaps - but while they're good at making deductions, they aren't good at thinking twice and often jump into things headfirst first with no plan. Ember also tends to stick to one train of thought at a time without someone to bounce off of - that's actually how they got to the Keep! In conversations, they tend to be blunt and don't tend to beat around the bush.

Hobbies: Eating things that shouldn't be edible but somehow it is(this is meant to be a comedic gag for this character, not a "uhh well they're immune to poison" thing), getting sticky with the resident trufwolves, making intense eye contact with people they don't like as intimidation, volunteering to train more rambunctious hatchlings to not beg for attention(like the thing they do at shelters, where a kid sits and does homework in the middle of the puppies? for training?), helping out in the gardens

Strengths: Ember can move quite fast and almost always wins races - they've yet to lose a race since leaving their village! They're also very good at low-level curses - "your pillow will never be the right temperature!" and "your cuffs shall be damp!" are their favourites.

Weaknesses: Subtle hints tend to go over their head. Their physical strength also doesnt match the speed they move at - they suck at weight lifting and physical combat. They often make snap decisions instead of considering all the angles.

(More to be added, I suck at these parts - strengths and weaknesses usually reveal themselves through character use, sorry!)

Magic: Ranged/supportive is what they excel at. Transformation magic almost always gets hijacked by their werecat magic - Transformation class labs usually yields feline-esque creatures with interesting properties.
Also, werecat magic doesn't do much when handled consciously - it speeds healing enough that recovery takes half as long and increases one's speed and flexibility by a lot(but not their strength!! werewolves get that) when left alone, but it only changes one's form when consciously manipulated. It could probably be magically blocked or "turned off" by an outside force, I think.

Starters: Life Prism Fox and Scarf Wyrm
Both of these are Just Little Guys they picked up from the Stream on a whim - I did roll the Prism Fox, though.


I'm . . . . thinking that's everything? I'll use // to indicate OOC :)

Currently Wearing: Walnut Glittersilk Tail Silks #2470, Albino Isopod Buddies #703, Round Glasses #1699, Walnut Glittersilk Scarf #2469, Walnut Glittersilk Veil #2468, White Wildflower Crown #312, Blue Daisy Petal Whirl #3046

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